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		<title>PlayStation 3 still a loss leader, &#8217;six cents for every dollar&#8217; of hardware sold</title>
		<link>http://www.engadget.com/2010/02/05/playstation-3-still-a-loss-leader-six-cents-for-every-dollar/</link>
		<comments>http://www.engadget.com/2010/02/05/playstation-3-still-a-loss-leader-six-cents-for-every-dollar/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:14:00 +0000</pubDate>
		<dc:creator>Ross Miller</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/playstation-3-still-a-loss-leader-six-cents-for-every-dollar/</guid>
		<description><![CDATA[<div style="text-align: center; "><a href="http://online.wsj.com/article/SB10001424052748704259304575044393323649812.html"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/ps3-slim-review-2009-08-27_04-53-42-rm-eng600.jpg" /></a></div>
Though Sony's <a href="http://www.engadget.com/2010/02/04/sony-returns-to-profitability-as-core-electronics-business-strug/">overall bottom line is back in black</a>, what held it back from an even bigger celebration cake was its core electronics brand, and no stranger to that sector is the PlayStation group. Both <em>Joystiq</em> and <em>The Wall Street Journal</em> took a more careful look at the numbers, and there's a few points worth noting. PS2 sales took a year-over-year dip, down from 2.5 million to 2.1 million. PSP took a larger hit, down to 4.2 million from 5.1 million. The <a href="http://www.engadget.com/tag/PS3/">PS3</a>, however, is a mix of good and bad news. The good news: 6.5 million in unit sales, up from the 4.5 million prior. That said, it turns out Sony has yet to pull its home console away from "loss leader" status -- <em>WSJ</em> reports the company is still losing "about six cents for every dollar of PS3 hardware sales," i.e. if Sony were to sell the consoles to retailers for $300, it'd technically be taking a hit of $18 each time. That's nowhere near the estimates when the PS3 first launch, and additionally Sony's CFO Nobuyuki Oneda is promising a 15 percent reduction cost by March 2011, which should go a long way. Lets' not forget the company still makes money on Blu-rays and software sales, but in the meantime, hang tight little buddy, you're <em>this close </em>to being profitable all by your lonesome.<br />
<br />
<strong>Update:</strong> An error in fiscal sales figures that has been subsequently remedied.<br type="_moz" /><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/playstation-3-still-a-loss-leader-six-cents-for-every-dollar/">PlayStation 3 still a loss leader, 'six cents for every dollar' of hardware sold</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 19:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/playstation-3-still-a-loss-leader-six-cents-for-every-dollar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;<img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif" alt=""/><span class="caption"><a href="http://news.cnet.com/8301-13506_3-10448137-17.html?part=rss&#38;subj=news&#38;tag=2547-1_3-0-20">CNET</a><!--//--></span> &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://online.wsj.com/article/SB10001424052748704259304575044393323649812.html">WSJ</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19347150/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/playstation-3-still-a-loss-leader-six-cents-for-every-dollar/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "><a href="http://online.wsj.com/article/SB10001424052748704259304575044393323649812.html"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/08/ps3-slim-review-2009-08-27_04-53-42-rm-eng600.jpg" border="0" alt="" hspace="4" vspace="4" width="494" height="259" /></a></div>
Though Sony's <a href="http://www.engadget.com/2010/02/04/sony-returns-to-profitability-as-core-electronics-business-strug/">overall bottom line is back in black</a>, what held it back from an even bigger celebration cake was its core electronics brand, and no stranger to that sector is the PlayStation group. Both <em>Joystiq</em> and <em>The Wall Street Journal</em> took a more careful look at the numbers, and there's a few points worth noting. PS2 sales took a year-over-year dip, down from 2.5 million to 2.1 million. PSP took a larger hit, down to 4.2 million from 5.1 million. The <a href="http://www.engadget.com/tag/PS3/">PS3</a>, however, is a mix of good and bad news. The good news: 6.5 million in unit sales, up from the 4.5 million prior. That said, it turns out Sony has yet to pull its home console away from "loss leader" status -- <em>WSJ</em> reports the company is still losing "about six cents for every dollar of PS3 hardware sales," i.e. if Sony were to sell the consoles to retailers for $300, it'd technically be taking a hit of $18 each time. That's nowhere near the estimates when the PS3 first launch, and additionally Sony's CFO Nobuyuki Oneda is promising a 15 percent reduction cost by March 2011, which should go a long way. Lets' not forget the company still makes money on Blu-rays and software sales, but in the meantime, hang tight little buddy, you're <em>this close </em>to being profitable all by your lonesome.

<strong>Update:</strong> An error in fiscal sales figures that has been subsequently remedied.]]></content:encoded>
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		<title>Researchers say new material could let cars be powered by their bodywork</title>
		<link>http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/</link>
		<comments>http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 19:12:00 +0000</pubDate>
		<dc:creator>Donald Melanson</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Gadgets]]></category>
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		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www3.imperial.ac.uk/newsandeventspggrp/imperialcollege/newssummary/news_5-2-2010-10-26-39"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/bodywork-battery-02-05-2010.jpg" alt="" /></a></div>
It likely won't be ready for your next vehicle purchase, but some researchers from Imperial College London say that this rather modest-looking piece of material could eventually do nothing short of change of the way that cars are powered. The material itself is still a bit of a mystery, as you might expect, but it's apparently able to store and discharge electrical energy, and (here's the real kicker) is strong and light enough to be used for a car's bodywork -- essentially making the car itself one giant battery. That would obviously open up a whole host of possibilities, including being used to complement traditional batteries for even longer runtimes, or being used on its own to make smaller and lighter vehicles. The applications also wouldn't necessarily be limited to cars, and the researchers specifically mention cellphones as another area that could see smaller and lighter (or longer-lasting) devices if the material is used. Let's get on that, shall we? Video demonstration after the break.<br />
<br />
[Thanks, Clinton C]<p><a href="http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/" rel="bookmark">Continue reading <em>Researchers say new material could let cars be powered by their bodywork</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/">Researchers say new material could let cars be powered by their bodywork</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 14:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;<img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif" alt=""/><span class="caption"><a href="http://www.physorg.com/news184585514.html">PhysOrg</a><!--//--></span> &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://www3.imperial.ac.uk/newsandeventspggrp/imperialcollege/newssummary/news_5-2-2010-10-26-39">Imperial College London</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19346855/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www3.imperial.ac.uk/newsandeventspggrp/imperialcollege/newssummary/news_5-2-2010-10-26-39"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/02/bodywork-battery-02-05-2010.jpg" border="1" alt="" hspace="4" vspace="4" width="536" height="299" /></a></div>
It likely won't be ready for your next vehicle purchase, but some researchers from Imperial College London say that this rather modest-looking piece of material could eventually do nothing short of change of the way that cars are powered. The material itself is still a bit of a mystery, as you might expect, but it's apparently able to store and discharge electrical energy, and (here's the real kicker) is strong and light enough to be used for a car's bodywork -- essentially making the car itself one giant battery. That would obviously open up a whole host of possibilities, including being used to complement traditional batteries for even longer runtimes, or being used on its own to make smaller and lighter vehicles. The applications also wouldn't necessarily be limited to cars, and the researchers specifically mention cellphones as another area that could see smaller and lighter (or longer-lasting) devices if the material is used. Let's get on that, shall we? Video demonstration after the break.

[Thanks, Clinton C]

<a rel="bookmark" href="http://www.engadget.com/2010/02/05/researchers-say-new-material-could-let-cars-be-powered-by-their/">Continue reading <em>Researchers say new material could let cars be powered by their bodywork</em></a>]]></content:encoded>
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		<title>HDMI 1.4&#8217;s 3D spec publicly released</title>
		<link>http://www.engadget.com/2010/02/05/hdmi-1-4s-3d-spec-publicly-released/</link>
		<comments>http://www.engadget.com/2010/02/05/hdmi-1-4s-3d-spec-publicly-released/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 15:04:00 +0000</pubDate>
		<dc:creator>Nilay Patel</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Gadgets]]></category>
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		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/hdmi-1-4s-3d-spec-publicly-released/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.hdmi.org/press/press_release.aspx?prid=119"><img vspace="4" hspace="4" border="1" alt="Panasonic RealD active shutter glasses" src="http://www.blogcdn.com/hd.engadget.com/media/2010/01/ces20103deverywhere28lg600.jpg" /></a></div>
<a href="http://hd.engadget.com/2010/01/21/3d-stole-the-show-at-ces-2010/"> 3D's happening</a> whether you like it or not -- but the good news is that there won't be any format war to go with the adoption of the new tech. At least that's the sense we've been getting, as most manufacturers are <a href="http://hd.engadget.com/2010/01/21/3d-stole-the-show-at-ces-2010/">adopting active shutter glasses</a>, delivery will happen on <a href="http://www.engadget.com/2010/01/05/sony-imax-and-discovery-bringing-24-7-3d-home-first-in-2011/">cable</a>, <a href="http://www.engadget.com/2009/12/28/directv-3d-broadcasts-coming-in-early-2010/">satellite</a>, and <a href="http://www.engadget.com/2009/12/17/blu-ray-3d-specifications-finalized-your-ps3-is-ready/">Blu</a><a href="http://www.engadget.com/2009/12/17/blu-ray-3d-specifications-finalized-your-ps3-is-ready/">-ray</a>, and now the HDMI Licensing group has opened up the 3D portion of the HDMI 1.4 spec so non-licensees can make their gear compatible. There'll be some changes coming down the pike in HDMI 1.4a, but that's also due for public release, so really we'll all be one big dorky family in 3D glasses when this is all over.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/hdmi-1-4s-3d-spec-publicly-released/">HDMI 1.4's 3D spec publicly released</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 10:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/hdmi-1-4s-3d-spec-publicly-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://www.hdmi.org/press/press_release.aspx?prid=119">HDMI</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19346426/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/hdmi-1-4s-3d-spec-publicly-released/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.hdmi.org/press/press_release.aspx?prid=119"><img src="http://www.blogcdn.com/hd.engadget.com/media/2010/01/ces20103deverywhere28lg600.jpg" border="1" alt="Panasonic RealD active shutter glasses" hspace="4" vspace="4" width="557" height="375" /></a></div>
<a href="http://hd.engadget.com/2010/01/21/3d-stole-the-show-at-ces-2010/">3D's happening</a> whether you like it or not -- but the good news is that there won't be any format war to go with the adoption of the new tech. At least that's the sense we've been getting, as most manufacturers are <a href="http://hd.engadget.com/2010/01/21/3d-stole-the-show-at-ces-2010/">adopting active shutter glasses</a>, delivery will happen on <a href="http://www.engadget.com/2010/01/05/sony-imax-and-discovery-bringing-24-7-3d-home-first-in-2011/">cable</a>, <a href="http://www.engadget.com/2009/12/28/directv-3d-broadcasts-coming-in-early-2010/">satellite</a>, and <a href="http://www.engadget.com/2009/12/17/blu-ray-3d-specifications-finalized-your-ps3-is-ready/">Blu</a><a href="http://www.engadget.com/2009/12/17/blu-ray-3d-specifications-finalized-your-ps3-is-ready/">-ray</a>, and now the HDMI Licensing group has opened up the 3D portion of the HDMI 1.4 spec so non-licensees can make their gear compatible. There'll be some changes coming down the pike in HDMI 1.4a, but that's also due for public release, so really we'll all be one big dorky family in 3D glasses when this is all over.

<a href="http://www.engadget.com/2010/02/05/hdmi-1-4s-3d-spec-publicly-released/">HDMI 1.4's 3D spec publicly released</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 10:04:00 EST. Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.]]></content:encoded>
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		<title>USB Electronic Key Impressioner could help you be gone in 60 milliseconds</title>
		<link>http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/</link>
		<comments>http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 14:05:00 +0000</pubDate>
		<dc:creator>Tim Stevens</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.alternativeproductsolutions.net/Index.html#"><img border="1" vspace="4" hspace="4" alt="USB Electronic Key Imressioner could help you be gone in 60 milliseconds" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/electronic-key-20100205-600.jpg" /></a></div>
If you're stealing a car these days, there's a good chance you're not bothering to actually pick the locks, but if you are, your job is about to get a little easier. A device called the Electronic Key Impressioner is inserted into a car door and scans the position of the tumblers inside. It feeds information back to a PC over <a href="http://www.engadget.com/tag/usb">USB</a> which then, when told the car's model, can provide the necessary information to cut the perfect key on the first attempt. Right now it only works on Fords with simple metal keys (like, say, a 1967 Shelby GT500), but the hope is to expand the device to support other manufacturers and, possibly, electronic keys in the future. It will be available to locksmiths and <em>authorized</em> security professionals in 2010. Sorry, Nick, you'll have to find another way to get into Eleanor.<p><a href="http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/" rel="bookmark">Continue reading <em>USB Electronic Key Impressioner could help you be gone in 60 milliseconds</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/">USB Electronic Key Impressioner could help you be gone in 60 milliseconds</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 09:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;<img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif" alt=""/><span class="caption"><a href="http://gizmodo.com/5464529/electronic-key-impressioner-could-make-car-thieves-very-happy?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed:%20gizmodo/full%20%28Gizmodo%29">Gizmodo</a><!--//--></span> &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://www.alternativeproductsolutions.net/Index.html#">APS</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19346293/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.alternativeproductsolutions.net/Index.html#"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/02/electronic-key-20100205-600.jpg" border="1" alt="USB Electronic Key Imressioner could help you be gone in 60 milliseconds" hspace="4" vspace="4" width="541" height="282" /></a></div>
If you're stealing a car these days, there's a good chance you're not bothering to actually pick the locks, but if you are, your job is about to get a little easier. A device called the Electronic Key Impressioner is inserted into a car door and scans the position of the tumblers inside. It feeds information back to a PC over <a href="http://www.engadget.com/tag/usb">USB</a> which then, when told the car's model, can provide the necessary information to cut the perfect key on the first attempt. Right now it only works on Fords with simple metal keys (like, say, a 1967 Shelby GT500), but the hope is to expand the device to support other manufacturers and, possibly, electronic keys in the future. It will be available to locksmiths and <em>authorized</em> security professionals in 2010. Sorry, Nick, you'll have to find another way to get into Eleanor.

<a rel="bookmark" href="http://www.engadget.com/2010/02/05/usb-electronic-key-impressioner-could-help-you-be-gone-in-60-mill/">Continue reading <em>USB Electronic Key Impressioner could help you be gone in 60 milliseconds</em></a>]]></content:encoded>
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		<title>Ancient DOS bug gets squashed</title>
		<link>http://www.engadget.com/2010/02/05/ancient-dos-bug-gets-squashed/</link>
		<comments>http://www.engadget.com/2010/02/05/ancient-dos-bug-gets-squashed/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 12:46:00 +0000</pubDate>
		<dc:creator>Tim Stevens</dc:creator>
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		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/ancient-dos-bug-gets-squashed/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://news.bbc.co.uk/2/hi/technology/8499859.stm"><img hspace="4" border="1" vspace="4" alt="Noble DOS's last bug gets squashed" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/prehisotric-bug-20100205-600.jpg" /></a></div>
What can we say about you, <a href="http://www.engadget.com/tag/dos">DOS</a>? You've rocked the personal computer world and changed the way we all feel about white on black console screens. Your retirement is a well deserved one and... wait, you're getting a patch? Amazingly, Microsoft is fixing a bug that has existed in the Windows Virtual DOS Machine (VDM) subsystem since it was added to Windows NT <em>way</em> back in the simple days of 1993, when flannels were everywhere and 32 bits were more than we knew what to do with. Google engineer Tavis Ormandy found the exploit a few weeks ago, which grants an attacker the ability to run code in kernel mode, and a critical update has been issued to fix this most aged of vulnerabilities. Perhaps now, DOS, your work is finally done.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/ancient-dos-bug-gets-squashed/">Ancient DOS bug gets squashed</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 07:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/ancient-dos-bug-gets-squashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://news.bbc.co.uk/2/hi/technology/8499859.stm">BBC</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19346264/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/ancient-dos-bug-gets-squashed/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://news.bbc.co.uk/2/hi/technology/8499859.stm"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/02/prehisotric-bug-20100205-600.jpg" border="1" alt="Noble DOS's last bug gets squashed" hspace="4" vspace="4" width="550" height="433" /></a></div>
What can we say about you, <a href="http://www.engadget.com/tag/dos">DOS</a>? You've rocked the personal computer world and changed the way we all feel about white on black console screens. Your retirement is a well deserved one and... wait, you're getting a patch? Amazingly, Microsoft is fixing a bug that has existed in the Windows Virtual DOS Machine (VDM) subsystem since it was added to Windows NT <em>way</em> back in the simple days of 1993, when flannels were everywhere and 32 bits were more than we knew what to do with. Google engineer Tavis Ormandy found the exploit a few weeks ago, which grants an attacker the ability to run code in kernel mode, and a critical update has been issued to fix this most aged of vulnerabilities. Perhaps now, DOS, your work is finally done.]]></content:encoded>
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		<title>Sensorly aims to keep coverage maps honest</title>
		<link>http://www.engadget.com/2010/02/05/sensorly-aims-to-keep-coverage-maps-honest/</link>
		<comments>http://www.engadget.com/2010/02/05/sensorly-aims-to-keep-coverage-maps-honest/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 10:05:00 +0000</pubDate>
		<dc:creator>Chris Ziegler</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/sensorly-aims-to-keep-coverage-maps-honest/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.sensorly.com/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/sensorly-shots.jpg"  alt="" /></a></div>
Say you're planning that next camping trip and you need to know whether you're going to be able to incessantly check your work email every 10 minutes -- do you trust a carrier's coverage map of unknown age, origin, and honesty, or real-world experience? If French firm Sensorly has its way, you'll soon be able to answer the latter thanks to the deployment of an app for your phone that continuously measures cellular and WiFi signal strength at your location and silently reports it back to the company's servers where it's compiled into color-coded maps predicting your ability to connect. The concept's very similar to that being undertaken by another up-and-comer that's been getting a good deal of coverage lately, Root Wireless, but the key difference is that Root's system is still in private beta -- Sensorly's mobile app is available right now to anyone who'd like to download it and participate  (albeit only for Android; iPhone and WinMo are in the pipe). It seems unlikely that they've got critical mass to provide meaningful feedback in most areas at this point, but if marginal boost in battery drain is tolerable for you, it might be worth giving it a whirl.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/sensorly-aims-to-keep-coverage-maps-honest/">Sensorly aims to keep coverage maps honest</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 05:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/sensorly-aims-to-keep-coverage-maps-honest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://www.sensorly.com">Sensorly</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19346085/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/sensorly-aims-to-keep-coverage-maps-honest/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.sensorly.com/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/02/sensorly-shots.jpg" border="0" alt="" hspace="4" vspace="4" width="540" height="262" /></a></div>
Say you're planning that next camping trip and you need to know whether you're going to be able to incessantly check your work email every 10 minutes -- do you trust a carrier's coverage map of unknown age, origin, and honesty, or real-world experience? If French firm Sensorly has its way, you'll soon be able to answer the latter thanks to the deployment of an app for your phone that continuously measures cellular and WiFi signal strength at your location and silently reports it back to the company's servers where it's compiled into color-coded maps predicting your ability to connect. The concept's very similar to that being undertaken by another up-and-comer that's been getting a good deal of coverage lately, Root Wireless, but the key difference is that Root's system is still in private beta -- Sensorly's mobile app is available right now to anyone who'd like to download it and participate (albeit only for Android; iPhone and WinMo are in the pipe). It seems unlikely that they've got critical mass to provide meaningful feedback in most areas at this point, but if marginal boost in battery drain is tolerable for you, it might be worth giving it a whirl.]]></content:encoded>
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		<title>Xbox v1 games, systems no longer Live; Microsoft&#8217;s pulling the plug April 15</title>
		<link>http://www.engadget.com/2010/02/05/xbox-v1-games-systems-no-longer-live-microsofts-pulling-the-p/</link>
		<comments>http://www.engadget.com/2010/02/05/xbox-v1-games-systems-no-longer-live-microsofts-pulling-the-p/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 09:39:00 +0000</pubDate>
		<dc:creator>Richard Lawler</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/xbox-v1-games-systems-no-longer-live-microsofts-pulling-the-p/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/02/livelogo_old.jpg"  alt="" /></a></div>
It's been <a href="http://www.joystiq.com/2009/08/10/want-a-bigger-friends-list-stop-playing-halo-2-online/">no secret</a> that original Xbox games and systems have been the vestigial limb holding back much wanted XBL features including <a href="http://xbox.joystiq.com/2009/01/10/ces-09-ms-wants-to-raise-lives-100-friend-limit/">raising the limit on our friends list to over 100</a> or <a href="http://www.engadget.com/2010/01/11/xbox-live-games-to-plug-windows-mobile-into-xbox-ecosystem-at/">mobile tie-ins</a>, and on April 15 Live access for all of them comes to an end. Even those <a href="http://www.engadget.com/2007/11/30/xbox-360-fall-dashboard-update-due-next-week-microsoft-tells-al/">Xbox Originals</a> downloaded to the 360 or played via backwards compatibility will be cut off from online play, so we'd suggest getting those last few rounds of <em>Halo 2</em> in now or at least look into an alternative solution like XBConnect. Affected users should keep an eye on their inbox, <a href="http://www.engadget.com/tag/XboxLive/">Xbox Live</a> GM Marc Whitten has promised "details and opportunities" to come for you as partners in this process -- we're figuring a coupon or two or an extended XBL subscription as the lights are turned out is the least they can do. For the rest of us already living in the future? The timing of this announcement mere days before the <a href="http://www.joystiq.com/2010/01/26/fable-3-halo-reach-and-more-to-be-shown-at-x10-event-in-februa/">X10</a> event in San Francisco February 11 can't be coincidental, we should find out what comes next by then.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/xbox-v1-games-systems-no-longer-live-microsofts-pulling-the-p/">Xbox v1 games, systems no longer Live; Microsoft's pulling the plug April 15</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 04:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/xbox-v1-games-systems-no-longer-live-microsofts-pulling-the-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;<img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif" alt=""/><span class="caption"><a href="http://www.neogaf.com/forum/showthread.php?t=386743">NeoGAF</a><!--//--></span> &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx">Microsoft Gamerscore Blog</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19346120/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/xbox-v1-games-systems-no-longer-live-microsofts-pulling-the-p/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/02/livelogo_old.jpg" alt="" width="519" height="280" /></a></div>
It's been <a href="http://www.joystiq.com/2009/08/10/want-a-bigger-friends-list-stop-playing-halo-2-online/">no secret</a> that original Xbox games and systems have been the vestigial limb holding back much wanted XBL features including <a href="http://xbox.joystiq.com/2009/01/10/ces-09-ms-wants-to-raise-lives-100-friend-limit/">raising the limit on our friends list to over 100</a> or <a href="http://www.engadget.com/2010/01/11/xbox-live-games-to-plug-windows-mobile-into-xbox-ecosystem-at/">mobile tie-ins</a>, and on April 15 Live access for all of them comes to an end. Even those <a href="http://www.engadget.com/2007/11/30/xbox-360-fall-dashboard-update-due-next-week-microsoft-tells-al/">Xbox Originals</a> downloaded to the 360 or played via backwards compatibility will be cut off from online play, so we'd suggest getting those last few rounds of <em>Halo 2</em> in now or at least look into an alternative solution like XBConnect. Affected users should keep an eye on their inbox, <a href="http://www.engadget.com/tag/XboxLive/">Xbox Live</a> GM Marc Whitten has promised "details and opportunities" to come for you as partners in this process -- we're figuring a coupon or two or an extended XBL subscription as the lights are turned out is the least they can do. For the rest of us already living in the future? The timing of this announcement mere days before the <a href="http://www.joystiq.com/2010/01/26/fable-3-halo-reach-and-more-to-be-shown-at-x10-event-in-februa/">X10</a> event in San Francisco February 11 can't be coincidental, we should find out what comes next by then.]]></content:encoded>
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		<title>Photovoltaic circuit makes solar-powered touchscreens possible, not yet plausible</title>
		<link>http://www.engadget.com/2010/02/05/photovoltaic-circuit-makes-solar-powered-touchscreens-possible/</link>
		<comments>http://www.engadget.com/2010/02/05/photovoltaic-circuit-makes-solar-powered-touchscreens-possible/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 08:07:00 +0000</pubDate>
		<dc:creator>Vladislav Savov</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/02/05/photovoltaic-circuit-makes-solar-powered-touchscreens-possible/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.seas.upenn.edu/~bonnell/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/5feb10ou23b4582.jpg"  alt="" /></a></div>
What's cooler than the latest in technology? How about the latest in <em>self-powering</em> technology? University of Pennsylvania researchers have put together what seems like the world's first <a href="http://www.engadget.com/tag/photovoltaic">photovoltaic</a> circuit, which is to say that the electronic parts of your devices will no longer have to just consume energy, they'll be able to harvest it directly from the sun. The most obvious application for this would be in smartphone touchscreens, which could recharge themselves while you sip your latte at the local sun-drenched coffee shop. Of course, such practical uses are still a fair distance away, as the team can generate only minuscule amounts of power at present, but the theory is in place and so is our attention. Don't let us down, Penn!<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/05/photovoltaic-circuit-makes-solar-powered-touchscreens-possible/">Photovoltaic circuit makes solar-powered touchscreens possible, not yet plausible</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Feb 2010 03:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/05/photovoltaic-circuit-makes-solar-powered-touchscreens-possible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;<img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif" alt=""/><span class="caption"><a href="http://www.inhabitat.com/2010/02/04/worlds-first-solar-powered-circuit-could-revolutionize-touchscreen-tech/">Inhabitat</a><!--//-->, <a href="http://news.discovery.com/tech/light-powered-computer-circuit.html">Discovery</a><!--//--></span> &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif" alt="source"/><span class="caption"><a href="http://www.seas.upenn.edu/%7Ebonnell/">Dawn A. Bonnell Research Group</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19346036/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/02/05/photovoltaic-circuit-makes-solar-powered-touchscreens-possible/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.seas.upenn.edu/~bonnell/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/02/5feb10ou23b4582.jpg" border="1" alt="" hspace="4" vspace="4" width="502" height="285" /></a></div>
What's cooler than the latest in technology? How about the latest in <em>self-powering</em> technology? University of Pennsylvania researchers have put together what seems like the world's first <a href="http://www.engadget.com/tag/photovoltaic">photovoltaic</a> circuit, which is to say that the electronic parts of your devices will no longer have to just consume energy, they'll be able to harvest it directly from the sun. The most obvious application for this would be in smartphone touchscreens, which could recharge themselves while you sip your latte at the local sun-drenched coffee shop. Of course, such practical uses are still a fair distance away, as the team can generate only minuscule amounts of power at present, but the theory is in place and so is our attention. Don't let us down, Penn!]]></content:encoded>
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		<title>Off the clock: The Ultimate Porn Surfing Firefox Add-ons</title>
		<link>http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/</link>
		<comments>http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 01:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[How To's]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web News]]></category>

		<guid isPermaLink="false">http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.downloadsquad.com/category/internet/" rel="tag">Internet</a>, <a href="http://www.downloadsquad.com/category/features/" rel="tag">Features</a>, <a href="http://www.downloadsquad.com/category/mozilla/" rel="tag">Mozilla</a>, <a href="http://www.downloadsquad.com/category/browser/" rel="tag">Browsers</a>, <a href="http://www.downloadsquad.com/category/lists/" rel="tag">Lists</a></p><div style="text-align: center;"><img width="571" vspace="4" hspace="4" height="423" border="0" alt="" src="http://www.blogcdn.com/www.downloadsquad.com/media/2010/01/firefoxpornaddons.jpg" /></div>
A lot of people use the Internet to find porn.<br />
<br />
A lot of people use Firefox (go download <a href="http://www.downloadsquad.com/2010/01/21/dnp-firefox-3-6-is-available-for-download-now/">Firefox 3.6</a>!)<br />
<br />
<span style="float: right; margin-left: 10px; margin-right: 10px; margin-top: 7px;"><script> digg_url = 'http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>In fact, I'd go as far to suggest that porn surfers -- or at least the search for naughty, illicit, adult-only material -- account for Firefox's biggest market demographic. The 'young' Internet -- blogs, social networks, porn -- is predominantly ruled by the spotty teenagers of the browser world: <a href="http://www.downloadsquad.com/tag/Firefox/">Firefox</a> and <a href="http://www.downloadsquad.com/tag/Chrome/">Chrome</a>. Internet Explorer's total market share is larger, but corporations, geriatrics and aging family computers -- i.e. the non-porn world -- account for most of that.<br />
<br />
I'm not expecting you to raise your hand or even nod your agreement, but let's face it: most of us, at some time or another, will search for porn. It makes sense to be prepared for such an eventuality -- I think we all know the perils of loud, auto-playing sex music or aggressive pop-ups of hairy, German <a href="http://en.wiktionary.org/wiki/MILF">MILFs</a> that just. <em>won't.</em> <strong>close</strong>.<br />
<br />
<strong>Note:</strong> all of the links in this feature are safe. Don't worry: you should be fine to read this at work.<p><a href="http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/" rel="bookmark">Continue reading <em>Off the clock: The Ultimate Porn Surfing Firefox Add-ons</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/">Off the clock: The Ultimate Porn Surfing Firefox Add-ons</a> originally appeared on <a href="http://www.downloadsquad.com">Download Squad</a> on Thu, 21 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.downloadsquad.com/forward/19324887/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<a rel="tag" href="http://www.downloadsquad.com/category/lists/"></a>
<div style="text-align: center;"><img src="http://www.blogcdn.com/www.downloadsquad.com/media/2010/01/firefoxpornaddons.jpg" border="0" alt="" hspace="4" vspace="4" width="494" height="385" /></div>
A lot of people use the Internet to find porn.

A lot of people use Firefox (go download <a href="http://www.downloadsquad.com/2010/01/21/dnp-firefox-3-6-is-available-for-download-now/">Firefox 3.6</a>!)

<span style="float: right; margin-left: 10px; margin-right: 10px; margin-top: 7px;"><script type="text/javascript">// <![CDATA[
 digg_url = 'http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/';
// ]]&gt;</script><script src="http://digg.com/api/diggthis.js"></script></span>In fact, I'd go as far to suggest that porn surfers -- or at least the search for naughty, illicit, adult-only material -- account for Firefox's biggest market demographic. The 'young' Internet -- blogs, social networks, porn -- is predominantly ruled by the spotty teenagers of the browser world: <a href="http://www.downloadsquad.com/tag/Firefox/">Firefox</a> and <a href="http://www.downloadsquad.com/tag/Chrome/">Chrome</a>. Internet Explorer's total market share is larger, but corporations, geriatrics and aging family computers -- i.e. the non-porn world -- account for most of that.

I'm not expecting you to raise your hand or even nod your agreement, but let's face it: most of us, at some time or another, will search for porn. It makes sense to be prepared for such an eventuality -- I think we all know the perils of loud, auto-playing sex music or aggressive pop-ups of hairy, German <a href="http://en.wiktionary.org/wiki/MILF">MILFs</a> that just. <em>won't.</em> <strong>close</strong>.

<strong>Note:</strong> all of the links in this feature are safe. Don't worry: you should be fine to read this at work.

<a rel="bookmark" href="http://www.downloadsquad.com/2010/01/21/ultimate-porn-surfing-firefox-add-ons/">Continue reading <em>Off the clock: The Ultimate Porn Surfing Firefox Add-ons</em></a>]]></content:encoded>
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		<title>5 desktop apps that&#8217;ll make swift work of FaceVille &#8212; er, Facebook!</title>
		<link>http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/</link>
		<comments>http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 18:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web News]]></category>

		<guid isPermaLink="false">http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.downloadsquad.com/category/internet/" rel="tag">Internet</a>, <a href="http://www.downloadsquad.com/category/utilities/" rel="tag">Utilities</a>, <a href="http://www.downloadsquad.com/category/features/" rel="tag">Features</a>, <a href="http://www.downloadsquad.com/category/social-software/" rel="tag">Social Software</a></p><div style="text-align: center;"><img hspace="4" height="133" width="580" vspace="4" border="0" src="http://www.blogcdn.com/www.downloadsquad.com/media/2010/01/facebookbannerdesktopapps.jpg" alt="" /></div>
<div style="text-align: left;">I originally intended this to be a guide on Facebook gaming. Then I realized that if I inducted you all into the bottomless and eternal pit that is social and casual multiplayer online games, you'd never have time or the willpower to come back to Download Squad.</div>
<br />
So first I'm going to show you some <strong>neat desktop apps</strong> that might make your Facebook experience more <em>streamlined</em>, and certainly more <em>enjoyable</em>. The Facebook website is pretty slow at the best of times, so moving to desktop apps can significantly speed things up. In some cases -- such as uploading lots of photos -- a desktop app might also be the only decent solution.<br />
<br />
Let's get going!<p><a href="http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/" rel="bookmark">Continue reading <em>5 desktop apps that'll make swift work of FaceVille -- er, Facebook!</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/">5 desktop apps that'll make swift work of FaceVille -- er, Facebook!</a> originally appeared on <a href="http://www.downloadsquad.com">Download Squad</a> on Mon, 18 Jan 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.downloadsquad.com/forward/19300051/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.blogcdn.com/www.downloadsquad.com/media/2010/01/facebookbannerdesktopapps.jpg" border="0" alt="" hspace="4" vspace="4" width="522" height="109" />
<div style="text-align: left;">I originally intended this to be a guide on Facebook gaming. Then I realized that if I inducted you all into the bottomless and eternal pit that is social and casual multiplayer online games, you'd never have time or the willpower to come back to Download Squad.</div>
So first I'm going to show you some <strong>neat desktop apps</strong> that might make your Facebook experience more <em>streamlined</em>, and certainly more <em>enjoyable</em>. The Facebook website is pretty slow at the best of times, so moving to desktop apps can significantly speed things up. In some cases -- such as uploading lots of photos -- a desktop app might also be the only decent solution.

Let's get going!

<a rel="bookmark" href="http://www.downloadsquad.com/2010/01/18/5-desktop-apps-that-make-facebook-easier-faster-smoother/">Continue reading <em>5 desktop apps that'll make swift work of FaceVille -- er, Facebook!</em></a>]]></content:encoded>
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